2004 Furcadia Update: The Squirrel Edition
DREAMURL
furc://
To find out your Dream's DREAMURL, you type dreamurl .
This is one I thought up about a year ago, and asked Felorin to put in.
You can say them aloud or put them in your desc, and they become
clickable links. Once you've installed Furcadia, you can enter it
in a browser. You can also use them on web pages:

a href="furc://theriopolis/"
Note: If you type 'shield within your Dream, it will
disable joining via furc://.
WIDE CHAT & WOOD:
A SKIN WITH TEXT BOX ALL THE WAY ACROSS THE BOTTOM
In Furcadia's predecessor, Dragonspires, which ran for a year, I had the
text go all the way across the bottom. That game had combat but no
uploading. It was two years before Furcadia had Dreams, at which point
we added the Tabs feature. Alas, it cut into precious screen
"real estate" for talking. Now, at last, I've made a skin that restores
the chat window.
widechat.skin.zip
matching woodgrain 640X480
TIP: When creating a marbled.pcx, choose a color that isn't likely to
contain pixels from the switching ranges. Or, if it does, you'll
have to weed them out when you place a butler.
Finnish
Data for Hair Color "Ranges"
Something like eight years ago, I constructed this system. Hair is
five colors and the "ranges" are really selections of 5 colors to give
the impression of that color. (Furcadia's palette being only 256 colors,
it didn't really have 45 actual ranges.) That was two computers ago, and
I lost that little text file when a computer died. NullFlux asked me for
it a month ago. As it was too much hassle to dig it up out of the source
code, I reverse-engineered it from screen-captures. (That's
a little tougher than it sounds, which explains why the data wasn't
available before now. It took me about 4 hours.) This will allow the
construction of proxies and alternate clients with accurate hair colors.
Hair
TANTALIZING TIDBITS FROM THE UPDATE
Greetings, Silver Sponsors. We're so very close to the update
and I'm naturally very excited. After initial testing by the
core staff, the Beekins were all sent a letter, with instructions
on how to enter the test world to help find bugs. Before you
start envying them too much, let me share some of my own
experiences. ;)
After downloading a test version, everyone helping has to
install the test version over all existing copies of Furcadia.
The Beekins are not allowed to talk about the update; it's
considered confidential. (I can tell you a little 'cause I'm
speh-shul.) Before they can return to the regular world, they
have to re-install the old Furcadia, and overwrite all copies
with the old version. It's a pain in the patoot.
Thinking I could dodge this procedure, I tried to install
Furcadia to just one directory. The primordial installer
promptly exploded itself onto my desktop. I was picking stray
.DS files outta my fur for a week...
While in the test world, I tested something new I've
invented, called "Localrace". In short, it lets you add one
new character, and, with DragonSpeak commands, you can change
friends into or out of that form. The form I wanted to test
is the dracosaur, a quadrupedal dragon-oid.
This is a walkabout .FSH I'd been working on for a long
time. It's also one of the largest. It's so wide/tall that
if you enter a Dream using the current pre-update client,
it will lock up. That's one of several reasons why I've
never released any avatars this big. It works great in the
update. So I changed myself to all orange. I think I make
a fine orange dracosaur.
Just then, the news flashed on my screen: Sanctimonious
was releasing another version, with many more bugs corrected.
So I logged off, and re-installed.
One of those fixes was just a little cosmetic touch:
I put the label "Furre Editor" on the FurEdit.exe program's
background. It seemed fine... until I logged back in to the
test world and wanted to change back to my regular colors.
I ran the furre editor and it was almost all black. Black
buttons on a black screen, marked with black labels. I bet
there were tooltips that were black words on black rectangles
too but I couldn't tell. So I'm stuck looking like Tigre
the Lonely until next release. My own fault, for forgetting
to check that it was using the Furcadia palette.
Alot of folks want to be professional playtesters. You
get to play video games all day, and then they give you money.
What could be better than that? But, what they don't tell
you is that you're playing... a broken game.
Imagine playing Tetris, and 1 out of 8 times, when you
make the L shape turn clockwise, it crashes.
...Now imagine that after you report this, somebody orders you,
"Keep doing that until you can get it to happen 8 out of 8
times." You might be able to figure out what else happened, and
you might be able to isolate the circumstances. Then again, it
might be so obscure that no matter what you do, you can't get it
to happen predictably. And if that's true-- you don't know how
to avoid a crash. Meanwhile, you have to go on playing
Tetris, 'cause, well, that's your job. Playtesting isn't just
farting around, it's quite a feat of discipline.
Furcadia is unusual in that nearly all our playtesting is
done by The Furres. We don't have a professional QA ("Quality
Assurance")
department. This time around, all the Beekins are participating,
and I'm impressed by the energy and good will shown by them.
They're cheerful, patient, and dogged in pursuit of various
bugs. When I'm tired, that keeps me going. Thank you,
Beekins!
Tafyrn helped me test the saddle shape, which lets a
player furre perch on the back of a mighty player dracosaur.
Also new this version is the ability in a dream to suppress
the emitting of anything beginning with your choice of text
string. For example, one of our Main Maps has commands that
begin with @. You can type @dracosaur and nobody else will
see what you typed.
The computer is listening, though, and I've got a DS
command in one Dream that, if you type @dracosaur, it will
turn you into one. This ability to do "silent" commands
will be a major boon.
Amongst the changes you will find the rather innocuous-looking
line: "Latin-1 character set support". In case you didn't happen
to know, Latin-1 is an extended character set that many non-English
languages use. It includes characters like an a with two dots over
it, which is the 'a' in 'hat'. Estonians and others sometimes use
a `4' to represent it.
Latin-1 should not be confused with Unicode. Unicode is a
system that lets you type in Japanese characters, Chinese
characters, and many others. Adding Unicode support
is probably non-trivial. The last person I know who implemented
it in a game took about four weeks doing just that and nothing
else. I'd love to someday have Unicode but we're not ready yet.
Amongst the difficulties it brings is, a need for 24/7
staff who speak various languages, and, sadly, the game in which
it was implemented had to turn it off a week later!
This theoretically open the doors to patches that work with
Cyrillic, Hangul, Hiragana, Katakana, and other phonetic
scripts. How about writing in Linear B?
-----
...I was just testing the dracosaur patch and it just gave me
fright. I uploaded my test Dream and turned into a Dracosaur.
When I moved, the shape went flipflopping up and down like I was
being bounced up and down like a giant yo-yo. So Gar came to
check out this bug-- but he couldn't see it! The dracosaur
animation looked fine to him. Some others came too, and they
couldn't see any problem either...
I checked the .FSH file. I checked its .FBJ, but of course,
"walkabout" art for avatars doesn't use a .FBJ. I checked to see
if I'd accidentally used an obsolete .FSH editor. I checked to
see if I'd accidentally logged on using an obsolete Furcadia.exe.
After checking 5 other possibilities similar to the ones I listed,
I finally discovered the trouble: I'd accidentally put a copy of
the avatar patch in the "Skins" folder, so that I was seeing an
older version, but nobody else was. Mystery solved!
Item3.fsh is a new file containing "default" objects for
your Dreams. That is to say, it'll be in everybody's folder,
so there's no need to download that stuff. There's over three
hundred new things.
There are also four new sets of walls, in
addition to the two we had. One of them is meant more for an
interior. My original intent had been to add a pile of Wobjects;
we decided to to do "real" wall files instead. Now building
walls won't be like choosing chicken meat (Light or dark?).
Latest Silver Sponsor Graphic!
I haven't told you that much about the Update. Alot of it is
stuff created by Gar and by Emerald Flame, and I'd hate to steal
their thunder. I *will* tell you Sanctimonious's new system for
Skins is amazing.
"Skinning" is accessed from
the Config.exe program rather than from Furcadia.exe.
A new file, Skin.ini, will let you change parameters of
where buttons get placed, which Tab ("folder") they appear
under, and more. Skin.ini consists of a zillion little
things you can tweak. We're offering two Skins with the
download: a modern-looking silver "Default" skin, and
the familiar Blue Marble "Classic" skin.
As of this release, Furcadia will not be fully
resizable. That will have to wait. One nice feature
though, is that the text window can be made wider and
taller.
The new FSHeditor brings color-shifting into the mix.
You've probably noticed all these items made with blazing
bright royal red. This new feature of the editor will let
you change it to other colors-- and to other *shades* of
those colors, in many cases.
-----
...And, alright, the Update is HERE!
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a Vintage Furcadia Map