PRIORITIES
This document was originally made in 1996 when I was
planning on making an all-text game. Most of what's needed
is very easy stuff, requiring no ability to program. The
pitfall, though, is that there's so *much* to do. You
might look at each feature I listed and react with "That's
obvious." and "Well, DUH." What's not obvious, is that
it's ten pages of DUH's. Maybe this is why many a well-meaning
amateur and not a few well-funded professionals have
underestimated the needs of an online game.
ONLINE
GAMING
My ideas about how people play online games, and how to
make a game that keeps people playing for decades.
"What exactly is a `Twink'?"
An editorial on the behaviors we all find especially irritating.