1. An Overview of the Furcadian Dragonlands (tm)

 
INTRODUCTION:
Hi, friend. Furcadia doesn't have one single Continuity. Every Dream, every Guild, is its own independent universe, for which all the rest don't exist. The all-IC Goldwyn Dream on Imaginarium is a non-private Roleplaying area, and its Continuity is called The Dragonlands, which runs on the "official" background information contained in this document.

What happens casually, on main maps like Meovanni Village and the Vinca and New Haven, are *not* considered part of any true Continuity. These non-private areas default to "Persona Play", in which furres follow the Consent Rule.
  • TECHNOLOGY: In Goldwyn, Medieval. In Drakoria, metal turns to dust for some reason-- some places in Drakoria are Bronze Age. In the Olde World, some places have achieved Renaissance technology!    
  • FLAVOR: The Dragonlands theme is fantasy, with an accent on chivalry and martial conflict. Goldwyn is generally peaceful. (For those who wish combat with character sheet and dice, please see the Furre! document Bear in mind that your character could come from the Olde World, where there is hardly any magic to speak of!  
  • POWER LEVEL: Any -BEGINNING- Furre! character is allowed. You shouldn't invent or re-define your own races, character classes, skills or powers here. Sorry, no dimensional travellers, demons, etc.  
  • The Dragonlands of Furcadia are more fantastic than some fictional worlds, and less fantastic than many others. There are three different continents: The quaint and nearly magic-less Olde World to the east, the dark and violent Drakoria where magic can be chaotic and cruel in the west, and, somewhere in the middle, Kasuria, where good tends to win over evil. Goldwyn is set in Kasuria. It's not a World of Darkness, and it's not that violent.

    It's also self-contained. That is, there are no other dimensions. So, please, don't claim to be a time-traveller, or a dimension-traveller. There is, in our default Continuity, no gateway to Earth or any other world.

    For game purposes, those other places never existed. In the Dragonlands, nobody knows what a `Human' is!

    In the Dream of Goldwyn, we're trying for a flavor somewhere between Narnia, Redwall, and Harry Potter. If a giant monster appeared, the good townspeople will rise up and drive it off; if a slaver tried to sell slaves, they would be captured by the town constables, and locked up themself!

    When fiction is written in "the" Furcadia universe, this is the universe we mean: the Dragonlands Continuity. It has its own background, its own characters, its own geography, and so on. We call all the "official" in-character background written for Furcadia, "the canon".

    There are lords and ladies, mages and furry fair-folk, even werefurres and vampire furres. Characters that seem like superheroes, ghosts, angels or demons, however, are inappropriate. They are also beyond the power level of Goldwyn.

    What does exist in the Dragonlands continuity is outlined here, and we refer to things that don't "agree" with this body of writing as "not canon." If something YOU do outside of Goldwyn is different, we won't say it's wrong, or that it's not as good. But if you play in Goldwyn, please stay within the limits of what exists in the Dragonlands.
     
     

         We allow many kinds of mammals not represented directly in graphics (bears, rabbits, porcupines, etc.,), and birds with arms, but not humans, humanoids, Pokemon (TM), dinosaurs, snakes, near-Furres(such as Fuzzies, Wookies or Kzinti), extinct mammals, and so forth.
        The Dragonlands have Dragon people ("Wyrmmes") and Phoenix people ("Byrddes"). Peculiar characters do exist, and are called, generally, "Mythicals". They aren't always grandchildren, or children of grandchildren, of a Prime, but they should always have a connection to a Prime. For example, you could be a unicorn who began as an ordinary horse who wished for healing powers, and grew a horn when she discovered a secret shrine to Aristaya.

    To be "canon", if you're a deformed or evil monstrous creature, you should have some kind of story connection to a Dark Prime. 
    Creatures that don't resemble Furre versions of real-world mythological creatures do NOT exist in the Dragonlands.

  • 1. History & Geography of the Dragonlands  
  • 2. Read the essential Premise  
  • 3. The Current Political Situation of Goldwyn 

  • 2. How To Play 

        If you're out and about in the Dragonlands area, please stay "IC". You're obliged to be part of the "Let's Pretend." Please keep all real-life conversation in ((parentheses)). 
        In the Furcadia Dragonlands area, we do not follow the Consent Rule. Instead, our play philosophy is that in-character actions yield fair in-character consequences. Furres are expected to know the background. We recommend that you have a character sheet on hand on paper, and to use the online dice rolling. You can only die with your OOC permission. You must ICly react when attacked but you can only be injured with your OOC permission. SEE ALSO: 
    Roleplaying Tips
     

    Some "Game" Things Don't Exist In-Character:

        A couple of things that you see in Furcadia are there for OOC purposes. They don't exist in the In Character Dragonlands. Yes, you should pretend you don't even know about them when you're there. 
  • Making "Dreams" is a player activity, not a character activity.  
  • If you leave the map and show up on another one, it is assumed that some in-character time has passed, and that you travelled there in an ordinary way. Sorry, you can't say you Teleported.  
  • If you're going to log off, please move out of sight of the other players first. "Dreams" and disappearing when you log off are not IC.  
  • Portals that are magical require tremendous energy and skill. Your character should not claim to make them or control them. It takes many, many mages to set one up permanently, and new ones get placed either by arrangement with Count Dragar or Lady Semathon. *For the present please assume your character cannot do this.  
  • Pages, that is, /whispers, to somebody not standing in the next diamond over, are also OOC. 
  • DRAGONLANDS ADVANTAGES/DISADVANTAGES

    Being beautiful or fast or strong or skillful, or owning a dragon, or being noble-born, these things don't come for free. They're Advantages, and for every Point of Advantage, you have to have one Point of Disadvantage. You're limited to 5 Points of Advantages and 5 Points of Disadvantages. This keeps your character from being too powerful.
  • For the full rules, see Furre! Character Generation  
  • Click here for an annotated list of all UNRESTRICTED Advantages and Disadvantages.  
  • Ads & Disads Short List  
  • Nobles:

        You can play a noble but the highest-ranking positions in the Houses are already taken by those characters named in the list of Noble Houses. If you're a noble, you must take the name of one of the Noble Houses of Kasuria, and this will cost you 1 (Lesser House) or 3 (Greater House) Advantage points. 

    Weapons, Magical Weapons and Magical Items:

        Because there is no fair way to give them out, no magical weapons or items are permitted here. Unlike in Persona Play, in Roleplaying, Magic Weapon and Magic Item are not something you add to your description and say it exists. The effects of your armor and/or weapons are glossed-over and assumed to be already included in the results of the Quickie table. 

    Alignment

        When you make your character, you need to choose for them to be "Lightside" (pretty nice), "Neutral" (in it for themself, mostly), or "Darkside" (a bad guy). This is an out-of-character mechanic, not something that Furre philosophers and priests might discuss using these terms! :) 
        It's the nature of the Furcadia universe that beautiful locations help "lightside" people to fight, while frightening and ugly places make it harder. Conversely, the bad guys ("darkside" characters) do better in the scary areas, and do less well in the colorful cheery happy and well-populated areas. The vast majority of Furres in the world are "Lightsiders". Most Bugges are "Neutral". Most Wyrmmes are "Darksiders". 
        Locations have "Alignment" ratings too, which are the modifiers to Quickie table die rolls used according to the region. Goldwyn is in Kasuria; Kasuria grants a +2 to Lightside while penalizing all Darksiders -2. Drakoria gives Lightside characters a -2 and all Darksiders +2. Neutral characters get no bonuses or penalties to their rolls. See here for details.

    The Once-is-enough Rule:

        There's no magical flipflopping between "alive and undead", "alive and dead", and so forth. This is a slightly more serious world. A Vampyre Furre may be cured *once* and then they are immune to going back. Your mortal character should return from being thought dead no more than *once*, whether it's because they became an undead, received magical resurrection, or they simply weren't really dead but were just faking their disappearance. Note that changes in Alignment are subject to this! 
     


    3. Special Features of the Dragonlands Continuity 

    No Metal in Drakoria:

        In Harshlaw and Drakoria, there are no metal tools or weapons. This is the kind of detail that makes it important that everybody Roleplaying in the Dragonlands knows the background! If you find somebody in a Cool2 Dragonlands area who does not, please, be very polite, and very kind, but insist that they should "do their homework" if they wish to participate.

    The Mystery of the Phoenixes

        Where did these winged wonders, with their ability to burst into flame intense enough to melt steel, come from? As yet no one knows, but it is said that the eldest amongst them can disappear, reappearing at their own familiar nest. Phoenixes themselves tell of a floating forest island, the Land of Lifted Woods. Alas, where this fabled and beautiful place is, even they cannot say. Perhaps it is gone forever, or maybe it never ever was... Phoenixes call themselves the "Children of Saligor". They say that Everflame, the first Phoenix to ever see the Olde World, was given gorgeous gifts from the crowned heads of Europe and she received many offers of marriage when she travelled. She was kidnapped and almost forced to marry an evil baron. Phoenixes relate this tale as the reason they tend not to travel there anymore. A more likely reason is that their power of "Fire Recall" doesn't *work* in the Olde World! 

    Scarhawks and Dragons:

        In Kasuria, a friendly rivalry exists between Dragonriders and Raptor Knights. The giant birds are less intelligent but both faster and more agile in the air. Yet the true dragons are somewhat armored and more dangerous in close combat, making them more useful on the ground where a scarhawk would be easily damaged. In Drakoria, the Wyrmmes ride true dragons to war, but also consider both raptor and true dragons delicacies, to be consumed at victory celebrations...

    Skyships:

        Another thing that exists in the Dragonlands is the Skyships. Constructed with the saliva of Gray Bugge larvae, these amazing galleons can hold up to thirty tons. Piracy of both air and sea Drakorian slaveships is a grand Kasurian national pastime.

    Bugges and Wyrmmes:

        Two *new* types of character are introduced: The Wyrmme (a bipedal sentient draconid), and the Bugge (a bipedal sentient insect). Please remember that in Drakoria, the Wyrmmes rule ALL Furres and Bugges while ALL Bugges there are slaves. No exceptions. Bugges and Wyrmmes are uncommon in Kasuria but lately there has been an inflow of refugees. Despite their beauty, Wyrmmes are treated with a bit of suspicion in Kasuria. [NOTE: You may not dodge the Continuity by saying that you're "some other kind of dragon". If you are a dragon in Goldwyn, you're a Wyrmme, and your ancestors were Drakorian.] 
  • Notes about Wyrmmes  
  • Notes about Bugges  
  • Cannibals:

        Just as real-life humans hate cannibalism and outlaw it, Furres hate and outlaw the practice of "Sennibalism", that is, eating a sentient (intelligent, thinking, reasoning) being. A Furre's body is considered their own property. Even the more open-minded who have no horror of their blood being drunk by a Vampyre Furre are still outraged if this is done without the Furre's consent, considering it a combination of both theft *and* assault.

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