3.11 Chim
Lord of Luck, Prime of Rodents
A jovial mouse with gray headfur, with a bit of a
paunch. His fur is pale; his eyes are like indigo
opals. His demeanour is that of a gambler: capable
of a "poker" face, able to face losses and wins
with equal good grace. He has a wonderful sense of
humor and poetic justice.
He tends to wear a doublet, a shirt with full
gentlemanly blousing sleeves, kneelength trousers,
and slippers. He has a Renaissance fair flavor to
him.
Chim is the patron of play, both for fun, and as
practice for future activities.
Object Form: Piece of cheese that never grows smaller.
Symbol: a yellow hexagon with black dots, a cube with
1,2, and 3 spots, could be a die or a piece of cheese.
(OOC: games; publicly placed objects; public gathering places)
3.12 Danival
Lady of Beauty, Prime of Mustelines
With phenomenally long hair, a sweet face, and a figure
as cute as any legendary princess, perhaps Danival is beautiful
because she just doesn't tolerate the unharmonious, the
lazy, or the indulgent. She's a hybrid/generic musteline,
a combination of skunk, weasel, marten, ferret, and ermine.
She's an ideal, a composite, something like the Barbie doll.
Her eyes are big, with long lashes. She wears veils and
jewelry; she has an Arabian Nights sort of feel to her.
Danival is the patroness of aesthetics, exercise, and
hygiene. Music and dance are two of her favorite things.
It is said that she and Chim play ball together.
Object Form: a furbrush
Symbol: a green dragonfly with a furbrush silhouette for its
body.
(OOC: entertainment; scheduled events)
3.14 M'Rill
Lady of Agility, Prime of Felines
With glossy straight dark blue headfur, M'Rill is a
slightly unusual feline character. Her very straight-cut
bangs are intended to give her an Egyptian feel. She has
long ears, like the Egyptian depictions of Bast. Her
clothing combines the stereotypical D&D leather_armor/hip_daggers
`Thief' class look with ancient Egyptian touches.
M'Rill is the only one of the five Exalted Primes who
would `get in trouble'. Primes no longer gallivant freely
amongst mortal Furres, but in the `old days' M'Rill would
wander like Hermes. Her adventures are tales of daring,
stealing items of power or value, but only from cruel evil
villains and despots. She enjoys a good scrap, fighting
like Peter Pan against enormous odds. There's a touch of
the rebel in her, the aloof independence of a cat who would
never simply follow an order.
Although a Prime wouldn't ever condone crime, it's only
natural that a thief might hold Chim or M'Rill in especial
esteem, hoping for luck and speed in their hour of direst
need. Cat and fox burglars traditionally wore an amulet
shaped like an eye with a slit pupil, an Aegyptian symbol
for M'Rill.
Object Form: a clawed blue glove
Symbol: a blue clawed hand shape
(OOC: combat, basic coding; creature/weapon/armor prototypes)
3.15 Patrilius
Lord of Wisdom, Prime of Equines
Stately handsome Patrilius is depicted as a horse of
white or black, or as a zebra. He wears a toga-like
robe, and a blanket evocative of an "elder" in African
culture. He's sometimes shown wearing the hat of some
kind of dignitary or elder, and the other Exalted Primes
defer to him to resolve their disputes. He would likely
wear earthtones, terra cotta, brick red, black, ivory,
and ochre-yellows.
He's a patron of the decorative arts, of painting and
sculpting, and the like. Marble carvings of him stand
in learning establishments. Twin busts of Patrilius
and Reegarr decorate courthouses and libraries, symbollizing
justice and righteous retribution, respectively.
Object Form: a scroll
Symbol: a black-outlined white scroll
Lord of Wisdom, Prime of Equines
(OOC: communications; organization devices, char. gen.
code, bulletin boards, +teach/+buyskill)