FURCADIA!

The Primes and Dark Primes

(C) 1996 Dragon's Eye Productions. Written by Talzhemir.

Table of Contents

1. Primes (IC explanation) 2. OOC Notes on Primes (illustration of the Vinca, sigil of the Primes) 3. A List of the Good Primes 3.1 The Five Exalted Primes 3.2 The Seven Primordial Primes 3.3 The Nine Lesser Primes 4. Dark Primes 5. More About the Powers of the Primes

1. Primes (An In Character Explanation)


After The Dragon, Primes and Dark Primes are the most powerful beings in Furcadia. Most of them are ancient; they are the ones who made `time', `space', `color', and so forth. They are also patrons of various aspects of life, such as `luck' or `food' or `childbirth'. They are all the Dragon's children. There are two kinds: the Primes, who are good and friendly to Furrekind, and the Dark Primes, who are evil, and ultimately seek to destroy all Furres. They aren't mythical beings or legends, but sometimes so much time goes by since the last sighting that some Furres may doubt their existence. The good Primes just smile at this, but the evil Dark Primes resent disbelief. Dark Primes will sometimes try to get Furres to follow or even worship them. The good Primes are very ethical and moral; they believe that Furres should be left to their own as much as possible. The Dark Primes, on the other hand, view all mortals as their playthings. For an account of the Primes and Dark Primes, see
Of Clouds and Wyrmmes

Also, see the Origin of Rabbits and 2nd Wyrmmes and the Origin of Gryffes. (return to Table of Contents)

2. Out Of Character Notes on Primes


IC, The Primes hold godlike powers and they're immortal but they aren't really deities. Good Primes insist that they aren't deities, and they don't want to be worshipped or arbitrarily obeyed. Furres generally treat the Primes the way most modern people treat the classical Greek/Roman gods: as symbols, inspiration for virtue and the arts. The evil Dark Primes, on the other hand, like being able to influence Furres, and they ICly encourage secret cults in their honor. Worshipping a Dark Prime is illegal in Kasurian cities and punishable by death. Doing so in Theriopolis, on the other hand, is only going to get you the status of "idiot". OOC, Prime and Dark Prime characters serve another function: they are personas for use by the staff. They may appear freely in the Socializing and Persona Play areas. In Socializing areas they should be OOC, and in Persona Play areas they should be IC or OOC as fits the situation. In Roleplaying areas, however, the Dark Primes should only appear In Character very rarely, usually incognito. The Primes should almost never appear in the In Character areas unless they are incognito. Primes are played by those who keep Furcadia running, behind the scenes. They are programmers, puzzle-level designers, and so forth. They are a little bit like traditional "mud" "Wizards". Dark Primes are more esponsible for Furcadia security, player comfort, and introducing new plot elements into the continuity (or occasionally removing old ones). They're a little like traditional mud and tabletop game "Game Masters" (GMs). They share this responsibility with the Rahs of Guilds, with whom they work. Neither Primes nor Dark Primes have the power to "boot". Dark Primes are only empowered as mediators; Primes have better things to do.
(return to Table of Contents)

3. A List of the Good Primes


There are 21 Primes, but the five best-known ones are called the Five Exalted Primes. These are the ones that The Dragon told to make the Furres. Then there are the 7 Primordial Primes and 9 Lesser Primes. 3.1 The Five Exalted Primes 3.11 Chim, Lord of Luck, Prime of Rodents 3.12 Danival, Lady of Beauty, Prime of Mustelines 3.13 Reegarr, Lord of Strength, Prime of Canines 3.14 M'rill, Lady of Agility, Prime of Felines 3.15 Patrilius, Lord of Wisdom, Prime of Equines 3.2 The Seven Primordial Primes 3.21 Wevvin and Sek, Lords of Space, Primes of Translocation 3.22 Thelcoda, Lady of Calendars, Prime of the Sphere of Time 3.23 Ahroth, Lord of Hills, Prime of Earth 3.24 Viverravus, Lord of Complexity, Prime of Weather 3.25 Syndira, Lady of Cloth, Prime of Colors 3.26 Aristaya, Lady of Imagination, Prime of Dreams 3.3 The Nine Lesser Primes 3.39 Licharra, Lady of Skies, Prime of Flight and Reptiles 3.32 Jeltana, Lady of Offspriing, Prime of Childbirth 3.33 Dahlsea, Lady of Seas, Prime of Ships and Fishes 3.34 Scarlong, Lord of Shields, Prime of War 3.35 Saligor, Lord of Feathers, Prime of Avians 3.36 Jujinka, Lady of Green, Prime of Love 3.37 Gavil, Lord of Metals, Prime of Swords 3.38 Jemmion, Lord of the First Moon, Prime of the Night 3.39 Beekin, the Help Dragon

3.1 THE EXALTED PRIMES

These are the five Primes who were ordered by the Dragon to create the Furre in their own image.

3.11 Chim

Lord of Luck, Prime of Rodents
               A jovial mouse with gray headfur, with a bit of a 
               paunch.  His fur is pale; his eyes are like indigo 
               opals.  His demeanour is that of a gambler:  capable
               of a "poker" face, able to face losses and wins
               with equal good grace.  He has a wonderful sense of
               humor and poetic justice.

               He tends to wear a doublet, a shirt with full 
               gentlemanly blousing sleeves, kneelength trousers,
               and slippers.  He has a Renaissance fair flavor to 
               him.

               Chim is the patron of play, both for fun, and as 
               practice for future activities.
               Object Form: Piece of cheese that never grows smaller.
               Symbol: a yellow hexagon with black dots, a cube with
               1,2, and 3 spots, could be a die or a piece of cheese.
               (OOC: games; publicly placed objects; public gathering places)


3.12 Danival

Lady of Beauty, Prime of Mustelines
               With phenomenally long hair, a sweet face, and a figure
               as cute as any legendary princess, perhaps Danival is beautiful
               because she just doesn't tolerate the unharmonious, the
               lazy, or the indulgent.  She's a hybrid/generic musteline,
               a combination of skunk, weasel, marten, ferret, and ermine.
               She's an ideal, a composite, something like the Barbie doll.
               Her eyes are big, with long lashes.  She wears veils and 
               jewelry; she has an Arabian Nights sort of feel to her.

               Danival is the patroness of aesthetics, exercise, and
               hygiene.  Music and dance are two of her favorite things.
               It is said that she and Chim play ball together.

               Object Form: a furbrush
               Symbol: a green dragonfly with a furbrush silhouette for its
               body.
               (OOC: entertainment; scheduled events)

3.13 Reegarr

Lord of Strength, Prime of Canines
               Gruff but ruggedly handsome, Reegarr is a wild-ish wolf
               wearing a gladiator's accoutrements.  He has a broadshouldered
               somewhat heavyset physique and he wears formfitting
               elaborately decorated clothing reminiscent of the `traje
               de luz' of a bullfighter.  Reegarr (called Garo in Espallia) 
               has a Portuguese/Spanish feel to him.  He's a loner, a 
               romantic figure, with a sword in one hand and a rose in the
               other.

               Despite his image as the swashbuckling wolf, Reegarr is the
               patron of being responsible.  He would never let a friend
               down; he stands for honor and promises fulfilled.

               Object Form: a lightning-bolt sword
               Symbol: a red lightning-bolt sword or lightning bolt
               (OOC: security;  player sanity)

3.14 M'Rill

Lady of Agility, Prime of Felines
               With glossy straight dark blue headfur, M'Rill is a
               slightly unusual feline character.  Her very straight-cut
               bangs are intended to give her an Egyptian feel.  She has 
               long ears, like the Egyptian depictions of Bast.  Her 
               clothing combines the stereotypical D&D leather_armor/hip_daggers
               `Thief' class look with ancient Egyptian touches.
               
               M'Rill is the only one of the five Exalted Primes who
               would `get in trouble'.  Primes no longer gallivant freely
               amongst mortal Furres, but in the `old days' M'Rill would
               wander like Hermes.  Her adventures are tales of daring,
               stealing items of power or value, but only from cruel evil 
               villains and despots.  She enjoys a good scrap, fighting
               like Peter Pan against enormous odds.  There's a touch of 
               the rebel in her, the aloof independence of a cat who would 
               never simply follow an order.

               Although a Prime wouldn't ever condone crime, it's only
               natural that a thief might hold Chim or M'Rill in especial
               esteem, hoping for luck and speed in their hour of direst
               need.  Cat and fox burglars traditionally wore an amulet
               shaped like an eye with a slit pupil, an Aegyptian symbol
               for M'Rill.

               Object Form: a clawed blue glove     
               Symbol: a blue clawed hand shape
               (OOC: combat, basic coding; creature/weapon/armor prototypes)

3.15 Patrilius

Lord of Wisdom, Prime of Equines
               Stately handsome Patrilius is depicted as a horse of
               white or black, or as a zebra.  He wears a toga-like
               robe, and a blanket evocative of an "elder" in African
               culture.  He's sometimes shown wearing the hat of some
               kind of dignitary or elder, and the other Exalted Primes
               defer to him to resolve their disputes.  He would likely
               wear earthtones, terra cotta, brick red, black, ivory,
               and ochre-yellows.
               
               He's a patron of the decorative arts, of painting and
               sculpting, and the like.  Marble carvings of him stand
               in learning establishments.  Twin busts of Patrilius
               and Reegarr decorate courthouses and libraries, symbollizing
               justice and righteous retribution, respectively.

               Object Form: a scroll
               Symbol: a black-outlined white scroll
               Lord of Wisdom, Prime of Equines
               (OOC: communications; organization devices, char. gen. 
               code, bulletin boards, +teach/+buyskill)

3.2 THE PRIMORDIAL PRIMES

These were the first seven of the Dragon's eggs to hatch.

3.21 Wevvin and Sek, Lords of Space, Primes of Translocation
Cheetah twins who laid down the blank fabric of the realities.
Wevvin is very picky and fastidious, while Sek is sleepy and
absent-minded. They are two of the oldest Primes.

3.22 Thelcoda, Lady of Calendars, Prime of the Sphere of Time
Dragon, with wings webbed with colorful strands of light,
her scales all different shifting rainbow colors. They call
her `The Sunrider' and Patrilius was her student. She
recently became a rabbit. (See:
Thelcoda's Change)

3.23 Ahroth, Lord of Hills, Prime of Earth
(outdoor locations; terrain)
Kyrin (a strange bearded two-horned being) Ahroth has cloven
hooves instead of hands and his tail is oddly short. His
power lies in his magnificent beard instead of his tail.
Sometimes he is called `The Maker of Lands.'

3.24 Viverravus, Lord of Complexity, Prime of Weather
(weather)
Weasel whose left half is dark rich brown but whose right half
is purest white. His eyes glow orange. Crafter of sunsets
and sunrises, sculptor of clouds. Controller of snow,
blizzard, sunshine, frost, rain, ice, heat, thunder, drizzle,
flood, wind, lightning, fog, hail, showers, and tornadoes
His is the power to fracture himself into myriad copies.

3.25 Syndira, Lady of Cloth, Prime of Colors
(clothing)
Ferret with lines of dark rainbow colors across her cheeks
instead of the usual ferret mask. She is patroness of all
textile crafts. Syndira created the butterflies.

3.26 Aristaya, Lady of Imagination, Prime of Dreams
(art)
Unicorn (horse with a spiralling horn on her forehead) with
a white coat. Descendants of her Half-Prime progeny are still
devoted to destroying devotees of her arch-enemy, the Dark Prime
Taglinn Tigh. Aristaya is called "Granter of Restful Sleep."
She is sometimes depicted as a horned zebra.

THE LESSER PRIMES


3.31 Licharra, Lady of Skies, Prime of Flight and Reptiles
(aerial jousting game)
Bat (a cat-mouse with dragon's wings). Licharra created the
Wyrmmes, who were the first sentients. These primitive
saurians were destroyed by the Dark Primes. To honor the
memory of the extinct Scale People, Licharra wears a gown of
scales.

3.32 Jeltana, Lady of Offspring, Prime of Childbirth
(kidbit code; Sage Potions code)
Canine with very long fur, round belly, and full breasts. She
resembles a pale tan Afghan. It is Jeltana who magically
imbued certain herbs with the magic that permits Furres of
different Order or Species to produce fertile offspring.

3.33 Dahlsea, Lady of Seas, Prime of Ships and Fishes
(ship combat game)
Horse clothed in sheets of seaspray, her hide and mane
pearlescent. Instead of hindlegs, she has a mercreature tail.
She carries a hooked pike, a common fisher's tool for hauling
nets and so forth.

3.34 Scarlong, Lord of Shields, Prime of War
(armies combat game)
Lion of gold, wearing silver and red armor. Scarlong is the
patron of guards and mercenaries who live by a code of honor.

3.35 Saligor, Lord of Feathers, Prime of Avians
(riding creatures)
Gryphon (a lion-eagle) with golden fur and black feathers,
and eyes of dark red. Saligor fashioned flightless birds
and winged birds, but the giant birds are said to be gifts
from the Dark Prime Peristane.

3.36 Jujinka, Lady of Green, Prime of Love
(growing plants)
Fox with insect wings; she is no taller than a hand. She is
venerated as the wild creator of the greenery and she lost
her voice in the process of learning how to shrink down to
the size of a small bird. As the Prime of (romantic and
sexual) Love, she is usually depicted as dropping or dabbing
magical pollen dust on the heads of the enamored.

3.37 Gavil, Lord of Metals, Prime of Swords
(armor and weapons)
Horse with mane cut short. His fur is brown with a white
blaze, and he wears a heavy apron hung with a smith's tools.
Gavil made Reegarr's lightning-bolt sword and M'Rill's flying
daggers.

3.38 Jemmion, Lord of the First Moon, Prime of the Night
(pets)
Tiger, a youthful winsome lad. Sometimes called `Sky-Prince'
and `Smile-of-Night'. He is patron of those who live on the
seashores, ruler of the tides, and patron of pets. It was
Jemmion who gave some birds the power to mimic speech. He
has a large menagerie park in The Dreaming. Jemmion is one
of the youngest Primes; the others call him `Little Brother.'a
(An annual festival, the Rameen, was once held in his honor.
It's now just a traditional annual celebration with seafood and
pet shows. The Rameen takes place on the first night of the
eighth full moon.)

3.39 Beekin, the Help Dragon
Beekin was charged with guiding spirits to and from Earth
(the Waking World of the Humans) to Yezaad (The Dreaming).
He's green and purple; he's sweet; he helps the Welcomers to
provide other players with assistance.

4. A LIST OF DARK PRIMES

 4.1 Telcodar, Lord of Caves, Dark Prime of Frenzy  
 4.2 Drossifer, Lord of Flies, Dark Prime of Loneliness 
 4.3 Peristane, Lord of Claws, Dark Prime of Slavery  
 4.4 Suffrith, Lady of Disasters, Dark Prime of Gluttony and Lust  
 4.5 Taglinn Tigh, Lord of Nightmares, Dark Prime of Fear  
 4.6 Lokira, Lady of Cruelty, Dark Prime of Pain  
 4.7 Chatengo, Lord of Treachery, Dark Prime of Despair  
 4.8 Nareetha, Lady of Death, Dark Prime of Sorrow 
 4.9 Erigon, Lord of Poisons, Dark Prime of Murder  
 4.10 Dyarr/Dyarra, Lord/Lady of Confusion, Dark Prime of Lies  
 4.11 Greydark, Lord of Broken Things, Dark Prime of Destruction  
 4.12 Mirmoggin, Lord of Bones, Dark Prime of All Undead  
 4.12 Tallus, Once Lord of Prophecies, Once Dark Prime of Thieves 
 
      The Dark Primes were driven out of the Dragon's palace after
      a treacherous attempt to usurp the Dragon's place and power.
      It is said that the Dark Primes' influences are strengthened
      by `fear' but are weakened by `beauty'.  Of the original
      thirteen, twelve remain.


4.1 Telcodar, Lord of Caves, Dark Prime of Frenzy
Rat with dark blue fur and eyes of milky blue. Called
`Shatter-claws'. His wings are insectile; his claws are
extremely long, thin, and slightly curved, teeth pointed.
Telcodar seeks to dig underneath the world and destroy
it with quakes. He assists nihilists and those who have
lost control of themselves.

4.2 Drossifer, Lord of Flies, Dark Prime of Loneliness
Cat with dark green fur and a segmented tail tipped with
a stinger, eyes bulgous and faceted, wings insectin.
Drossifer begets Unmentionable Ones upon mortal creatures.
Those born of Furres look like Furres with fly heads.
His favored haunts are swamps, the bleaker the better.

Peristane, Lord of Claws, Dark Prime of Slavery
Gryphon (lion-hawk) all black, with only one wing and one
eye. Peristane took some of Saligor's birds and made the
Ostrixes and the Scarhawks. He gave them unto his four
Half-Prime sons. Then he disguised himself as a mortal,
and attempted to make himself emperor of ancient Taigorr.
His longevity eventually betrayed his supernatural nature,
and the evil Undying Emperor was discovered and driven out
by the hero Mouse Rembion and the heroine Horse Mare Naborrah.
Peristane made a second attempt to rule Taigorr, fathering
four new sons. This time he was thwarted this time by the
Prime Reegarr, who tore off Peristane's left wing and put
out his eye. Legend has it that he rides a flaming
chariot drawn by four Diatrymas.

Suffrith, Lady of Disasters, Dark Prime of Gluttony and Lust
Horse, hideously emaciated, her hide yellow-brown (dust)
and her mane and tail of bristling straight black. Suffrith
tries to sell potions of fertility to poor womenfurres. The
mother then bears many times more children than she can feed,
and these babies are ravenously hungry, yet very slender.
Suffrith is usually cloaked in threadbare dark drapes flecked
with shrouds of cobwebs. She encourages compulsive gambling,
recklessness, and self-delusion.

Taglinn Tigh, Lord of Nightmares, Dark Prime of Fear
Panther, with four arms. His chest has eight slender holes in
the ribs, through which can be seen roiling glowing fog.
Breathing the tendrils of this vapor causes fright to the
point of paralysis. Despite his nature, it is said that he
has fathered numerous Half-Primes, and takes a special
interest in their upbringing. He is the arch enemy of the
Prime Aristaya. Some believe him to be the most powerful of
the Dark Primes.

Lokira, Lady of Cruelty, Dark Prime of Pain
Feline, with no fur, dark blue skin. Her large eyes are
white and she has nine long tails. She is tall and very slim
with a very narrow waist, bony hips; she dresses in glistening
dark armor. Lokira incites conflicts, conspires to make
natural conflicts blossom into wars.

Chatengo, Lord of Treachery, Dark Prime of Despair
Cat with large white eyes, in tattered clothes and dripping
with seaweed. His sigil is carven onto his left cheek:
                                |
                               \|/
                               / \

Chatengo was cast out of the Primes as punishment for
drowning the Prime Nareetha. He delights in all manner of
betrayal: unfaithfulness in love or war. His personality is
shattered into her two Aspects, Amoi and Enmoi. Amoi insists
that love means promising anything to ensure the cooperation
of the beloved, and that love can be bargained for, and
rightfully earned. Enmoi does not believe that love exists,
and is forever attempting to cheat the other Primes.

Nareetha, Lady of Death, Dark Prime of Sorrow
Mouse in bridal garments. She has lost her mind and usually
stands silent at Chatengo's side. Her song is a terrible wail
that destroys her victim's minds. When she appears at an
an assembly of the Dark Primes, she is usually gagged with
something like a white bandage.

Erigon, Lord of Poisons, Dark Prime of Murder
Depicted as a courtly, mild-mannered mouse of nervous
demeanour. His fur is gray and he wears half a dozen rings.
Erigon's breath is poisonous.

Dyarr/Dyarra, Lord/Lady of Confusion, Dark Prime of Lies
Lizard, androgynous, in a long cloak that drags on the ground.
The Wyrmmes were his favored people, and they were destroyed
by lava, earthquakes, and tidal waves, in a disaster brought
about by Dark Primes Tallus, Telcodar, and Chatengo. Dyarr
was upset when the Dragon did not permit their re-creation,
but instead, ordered the Furres to be made. Dyarr conspired
with Erigon, and they brought the Dragon a wine that caused
it to sleep. Then Dyarr took on the Dragon's guise. He told
Thelcoda and Licharra to make new Wyrmmes. He might have
succeeded, but Chim and Patrilius were suspicious of the
order. They created an orb, called the Second Moon, and its
light stripped away Dyarr's illusion. The Primes were so
angry at the deception that they tore off Dyarr's wings. When
the Dragon awoke, He/She cast Dyarr out of the Dreaming.
Known Progeny: Dyanna (daughter), DamionDarkness (son of Dyanna)

Greydark, Lord of Broken Things, Dark Prime of Destruction
Wolf, haggard and white, with sinister facial markings.
Greydark has occasional moments of lucidity, in which he is
wracked by remorse, and sometimes tries to restore things
but most of the time he is insane, and devotes his cool
intellect to trying to destroy coherency of reality.
reality in the Dreaming which underlies the coherency of
Furcadia. Objects in Greydark's vicinity will begin to
decay and break down. Furres will age at a frightening rate
the closer they get to him.

Mirmoggin, Lord of Bones, Dark Prime of Cannibalism
Horse with staring eyes. Mirmoggin is usually chained down
by the other Dark Primes in the Vault of Dread, a room that
is a tiny universe of its own. Many of them despise or hate
Mirmoggin for having devoured various Half-Prime children.


Tallus, Once Lord of Prophecies, Once Dark Prime of Thieves
Tallus's appearance is unknown. He was said to have been able
to see the future all the way up until a final battle, whose
outcome he didn't know. His name survives mostly in phrases
like "Tallus only knows". "Eyes of Tallus" refers to the
stars, for after he was torn apart by the Viveravvus, the
Dragon placed the fragments in the sky. Some astrologers thus
believe that the power to see the future via horoscopes comes
from Tallus's shattered body.


More About the Powers of the Primes

All magic of the world depends upon the Primes. It was they who first taught Furres to use incantation, gesture, focus of mind, and substances to unlock the energies they themselves contain. Each Prime has the custody of a different portion of the many worlds. Clerics refer to the universe made up of many Continuities as the "Dekkamundi". They call the pathways that the Primes use to move between them, the "Path of the Dragon", and they call the deep magic that underlies all existence, the "Vinca". The Primes have individual strange powers, and they are most powerful in their own pocket universe (Wevvin and Sek share a single one and they're usually not home). Manifesting in a Furre world takes great energy, and when it is depleted, the Prime must return to their own place. This is why the Dark Primes don't rule directly over furres they have bullied into submission. Shapeshifting for Primes is not unlimited. Their ability to shapeshift is limited to five specific types of forms:
  • 1. Luminous Form. The initial state of a Prime. It's a generic bipedal winged animal shape formed of light. (Dark Primes have Dark Forms, which are ghostly dark wraith-like apparitions.)
  • 2. August Form. Standing roughly seven feet tall, it's a very imposing physical shape. August Forms are bipedal winged animal shapes built for fighting. They're muscular and lean. Dark Primes may have natural weaponry of other creatures, but Primes tend to have their special carried weapon. The statues of Primes are usually August Forms draped in togas.
  • 3. Bestial Form. This is a horse-sized quadrupedal shape whose purpose is swift travel. Other than the Bestial Forms, "dumb" four-footed versions of animals don't really exist. (Incidentally, Furre mythology *does* have the "werecreature" concept. Werefurres are always poor souls doomed to turn into mad ravening quadrupedal versions of themselves, and murder those closest to them.)
  • 4. Avatar Form. This is the incognito shape of a Prime impersonating a mortal. Avatar forms usually have characteristics similar to the August Form, but modified to be inconspicuous. Avatar forms are somewhat consistent and never arbitrary, always aesthetically appropriate to their role and abilities.
  • 5. Object Form. Every Prime has an Object Form, in which it takes the shape of a relatively ordinary common thing. The object appears normal yet may have odd properties. It is said that Object Forms are the shape in which the Dragon kept Primes in the pockets of its robes. Object Forms can be odd or whimsical; it's from this aspect that their personal symbol is sometimes made. The Dragon is sometimes depicted with five objects on its person, the Object Forms of the Five Exalted Primes (Chim, Patrilius, Danival, M'Rill, and Reegarr).

  • Some Notes on Dark Primes

    The Power of True Names Upon Dark Primes

    If a Dark Prime's specific identity is guessed, he or she loses the ability to use power upon, or directly harm that person-- this is a plot device to keep their influence -subtle-. This doesn't rely on "belief"; the Furre must voice their suspicion aloud, even jokingly, to the Dark Prime, to gain this protection. The accusation may not be a mere question, it must be a statement, and it must be addressed directly to the suspect.

    IC, Dark Primes are ALWAYS evil. So are their Half-Prime children. They are not merely `misunderstood' or `mean', they are the ultimate villains of the Furcadia milieu. A Dark Prime who is kind to a Furre -always- has an ulterior motive. OOC, on the other hand... Dark Primes are the players' friends, and they keep things interesting by feeding new plots into the world. Villainy always somehow relates back to the Dark Primes, and even if a bad guy is unaware of it, there is a strong likelihood that they are, if not a Auarter-DarkPrime, then a 1/8th Dark Prime (not a Advantage; this is a free "neutral" trait). Note that being the child of two Quarter-Primes does not make the child a Quarter-Prime as well, it makes the child the equivalent of a 1/8th Prime.

    A NOTE ABOUT JUDGING

    Sometimes a Prime may consent to be a mediator, or "Judge". When a Prime or Dark Prime appears in their capacity as a Judge, they take on a different name and they are not ICly there.

    A NOTE ABOUT HALF-PRIMES

    Primes once begot children with mortal Furres, and their offspring were called Half-Primes. Many of the founders of Great Houses claimed to be Half-Primes, or were proclaimed such after their deaths. After the Dark Prime Peristane attempted to take over the world, the Dragon forbade the Primes to beget any more Half-Primes. There are -NO- Half Primes permitted in the Furcadia game.

    Primes and Dark Primes are not capable of producing offspring with other Primes or Dark Primes. Primes have no sex drive; they're somewhat like angels. In case anybody was wonderin'.

    A NOTE ABOUT QUARTER-PRIMES

    This is a Restricted Advantage. To play a quarter-prime officially, you need to join a Guild of the OOC variety, and secure the permission to play one from your Rah, -OR- get that permission from the player of one of the official Primes or Dark Primes to be their grandchild. Simply declaring yourself one is rather meaningless.


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